switch networking

Network Switching Tutorial
Network Switching

Switches can be a valuable asset to networking. Overall, they can increase the capacity and speed of your network. However, switching should not be seen as a cure-all for network issues. Before incorporating network switching, you must first ask yourself two important questions: First, how can you tell if your network will benefit from switching? Second, how do you add switches to your network design to provide the most benefit?

This tutorial is written to answer these questions. Along the way, we’ll describe how switches work, and how they can both harm and benefit your networking strategy. We’ll also discuss different network types, so you can profile your network and gauge the potential benefit of network switching for your environment.

What is a Switch?
Switches occupy the same place in the network as hubs. Unlike hubs, switches examine each packet and process it accordingly rather than simply repeating the signal to all ports. Switches map the Ethernet addresses of the nodes residing on each network segment and then allow only the necessary traffic to pass through the switch. When a packet is received by the switch, the switch examines the destination and source hardware addresses and compares them to a table of network segments and addresses. If the segments are the same, the packet is dropped or “filtered”; if the segments are different, then the packet is “forwarded” to the proper segment. Additionally, switches prevent bad or misaligned packets from spreading by not forwarding them.

Filtering packets and regenerating forwarded packets enables switching technology to split a network into separate collision domains. The regeneration of packets allows for greater distances and more nodes to be used in the total network design, and dramatically lowers the overall collision rates. In switched networks, each segment is an independent collision domain. This also allows for parallelism, meaning up to one-half of the computers connected to a switch can send data at the same time. In shared networks all nodes reside in a single shared collision domain.

Easy to install, most switches are self learning. They determine the Ethernet addresses in use on each segment, building a table as packets are passed through the switch. This “plug and play” element makes switches an attractive alternative to hubs.

Switches can connect different network types (such as Ethernet and Fast Ethernet) or networks of the same type. Many switches today offer high-speed links, like Fast Ethernet, which can be used to link the switches together or to give added bandwidth to important servers that get a lot of traffic. A network composed of a number of switches linked together via these fast uplinks is called a “collapsed backbone” network.

Dedicating ports on switches to individual nodes is another way to speed access for critical computers. Servers and power users can take advantage of a full segment for one node, so some networks connect high traffic nodes to a dedicated switch port.

Full duplex is another method to increase bandwidth to dedicated workstations or servers. To use full duplex, both network interface cards used in the server or workstation and the switch must support full duplex operation. Full duplex doubles the potential bandwidth on that link.

Network Congestion
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As more users are added to a shared network or as applications requiring more data are added, performance deteriorates. This is because all users on a shared network are competitors for the Ethernet bus. A moderately loaded 10 Mbps Ethernet network is able to sustain utilization of 35 percent and throughput in the neighborhood of 2.5 Mbps after accounting for packet overhead, inter-packet gaps and collisions. A moderately loaded Fast Ethernet or Gigabit Ethernet shares 25 Mbps or 250 Mbps of real data in the same circumstances. With shared Ethernet and Fast Ethernet, the likelihood of collisions increases as more nodes and/or more traffic is added to the shared collision domain.

Ethernet itself is a shared media, so there are rules for sending packets to avoid conflicts and protect data integrity. Nodes on an Ethernet network send packets when they determine the network is not in use. It is possible that two nodes at different locations could try to send data at the same time. When both PCs are transferring a packet to the network at the same time, a collision will result. Both packets are retransmitted, adding to the traffic problem. Minimizing collisions is a crucial element in the design and operation of networks. Increased collisions are often the result of too many users or too much traffic on the network, which results in a great deal of contention for network bandwidth. This can slow the performance of the network from the user’s point of view. Segmenting, where a network is divided into different pieces joined together logically with switches or routers, reduces congestion in an overcrowded network by eliminating the shared collision domain.

Collision rates measure the percentage of packets that are collisions. Some collisions are inevitable, with less than 10 percent common in well-running networks.

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